AI Insights · Timothy · January 2022
Top 5 Cooking Games in Egypt Q4 2021: Performance Insights
Explore the performance of the top 5 cooking games in Egypt for Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 cooking games on a unified platform in Egypt showcased varied performance trends in terms of downloads, revenue, and active users. Here’s an in-depth look at their metrics.
سبونجبوب: مسابقة كراستي للطهي from Carry1st saw significant fluctuations in weekly downloads, peaking at around 118K in early December before dropping to 40.7K by the end of the month. Revenue experienced a notable peak at approximately $123 in late November, while weekly active users surged to 226.9K in early December before declining to 124.7K by the end of the quarter.
Cooking Madness-Kitchen Frenzy, published by ZenLife Games Pte. Ltd., maintained a steady weekly download rate, starting at 119.9K in late September and stabilizing around 54.6K by the end of December. Revenue showed a peak of approximately $2.3K in mid-October, with a slight dip to around $1.1K in mid-December. The active user base remained robust, fluctuating around the 500K mark throughout the quarter.
Cooking City: Restaurant Games from MagicSeven Co., Ltd had a varied performance with weekly downloads starting at 45.4K in late September and dropping to 11.6K by the end of December. Revenue peaked at around $253 in early November, while active users saw a decline from 380.7K in late September to 233.8K by the end of December.
Dream Restaurant by Rollic Games, launched in October 2021, witnessed a rapid increase in weekly downloads from 2 in late October to a peak of 75.4K in late November, before settling at 31.8K by the end of December. Active users also saw significant growth, peaking at approximately 110.6K in early December.
Food Cutting - Chopping Game from Lion Studios exhibited a dramatic decline in weekly downloads, starting at 146.1K in late September and dropping to 5.8K by the end of December. Revenue remained minimal, peaking at around $35 in late September. Active users also saw a sharp decline from 239.8K in late September to 17.3K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower for comprehensive app performance data.